Developed By: Webzen Games
Published By: Webzen Games
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Huxley is a massively multiplayer first-person shooter computer game published by Webzen Games Inc. to be released some time in 2007. It is being developed for both the PC and Xbox 360 with special content being made for each platform. Special content includes a campaign mode for the Xbox 360 only. The Xbox 360 version is planned for release six months after the PC. This means that it may be 2008 before 360 players can play the game. Huxley will also be the first MMOFPS to have both the PC and Console version interact with eachother online and play on the same servers.
In the near future, Nuclearites bombard the world. Destructive earthquakes, massive tidal waves and dramatic climate changes wreak havoc around the globe, isolating continents and driving the human race into chaos. Those who survive the destruction dream of tranquility, but an eruption among the human race and the appearance of horrible mutants drives the world into further disorder. Racism and oppression cause rebellious uprisings and war that divide the landscape between two powers: Sapiens and Alternative. At the heart of the war emerges a powerful energy source called the Lunarites. The Lunarites were created by Huxley, a scientist and possible savior.
Both factions seek glory and victory, fighting mercilessly for the Lunarites and their very existence.
The story was thought to be based on the novel Brave New World by Aldous Huxley, hence the name, however Webzen has denied any tie to the books story saying it was however an inspiration. [
The Alternatives are, or were, humans who had contact with the Lunarites and underwent major mutations to their current state. They are generally taller than humans and more muscular, or at least in body size, than humans. Much racism has arisen from their new mutations from the Humans (Sapiens) who treated them no better than slaves for the most part.
The Alternatives in the Huxley trailer were equipped with unique weaponry. Vehicles included their large APCs, which had limited machine gun capability, against the Hybrids, and a mortar ability. A dropship was featured transferring six "jetbikes" into battle. The jetbikes were viewed as extremely fast, but not heavily armed, seen using only a machine gun but took down a large Hybrid easily.
Their armor was also unique, or at least much different from the Sapiens. The armor was large and bulky (Remeniscant of Space Marines from Warhammer 40k). Two small stubs portruded from the back, near the shoulder blades, and they glowed blue in various spots of the armor. The helmet is unusual, the entire front is made into slidable plates that pull back and become a form of neckbrace when the helmet is deactivated. It is unclear how the other soldiers, aside from the one who opened his helmet, see out of them. Around the back of the rest are small capes (or skirts) that extend down to the ankles.
Only two weapons were seen being used, both of which will most likely be available to all races. First was a machine gun, which most of the Alternative soldiers used. This seems to be an early version of the primary assault rifle, it appeared to only do moderate damage to the Hybrids in the tailer. The 2nd weapon was some sort of grenade launcher, wielded by only one of the soldiers, who were mowed down by a charging line of Hybrids. It was held like a gatling gun (Minigun) or a flamethrower.
Little is known about Huxley's gameplay at the moment. Action is directed to be fast-paced, on par with games such as Unreal Tournament 2004, applied to a Massively Multiplayer Online Game setting. This style is in contrast to another MMOFPS, PlanetSide by Sony Online Entertainment, which follows a more tactical and thought out route of action. In a recent interview, Huxley's main producer Kijong Kang said that the cities in Huxley will be able to accommodate up to 5000 people, and the individual battles will support a couple hundred players. The battles can be as small as 1 VS 1 or as big as 100 VS 100 players (200), which is the maximum, which is an enormous number considering the immensely popular Battlefield 2 can only support 32 VS 32 (64).
Not only can you take part in player vs. player battles, but there are also many player vs. AI quests that the player can choose to take on. Also, the 360 version of Huxley is said to include a single player campaign.
Leveling and experience
Huxley’s advancement system is actually separated into two. In the early part of the character advancement player system, players can shape their character in the style they like best. After that, players can then add depth to their characters. ‘Experiences’ and ‘Battle points’ are two elements of character advancement. ‘Experiences’ will affect the earlier part of character development and ‘Battle Points’ will affect the later part of a character’s development in a big way.
In the earlier part, by acquiring licenses, characters can have opportunities to use upgraded weapons and armor. In the later part of the game, players will concentrate on developing their characters to be more effective under any circumstance. One developer has stated, "We are planning to make the earlier part of character development relatively fast and the later part of development a bit slower but more abundant. This is because we decided that too much difference between characters abilities that affect combat result is not good for an FPS game."
Webzen has considered the fact that in most MMOGs the players at earlier levels have no chance of beating those at the higher levels, and therefore they have adjusted the game to make skill more significant than long periods of playing the game and leveling up. Leveling up will give players advantages, such as more slots for upgrades and perhaps faster aiming, but a lower level player can still measure up to a higher one. A good example of this system is Rainbow Six Lockdown on Xbox Live in which lower levels can still kill a few level 40s.
The vehicles in Huxley will serve not only as strong offensive weapons, but they will also be crucial in transporting squads in battle. There will be several land, sea, and air vehicles based on the class that the player chooses.
Huxley also features very advanced, unique-looking weaponry. Currently, not many weapons are known; information about three guns has been "leaked". They are predominantly rifles.
As is with most Korean MMO's; the weapons tend to be exaggerated in size. The pictures of the weapons seem to have been based on a Star Wars/Halo/StarCraft (Science fiction) setting, resembling the common bulkiness that one expects from futuristic weapons.
While the player's level grows throughout the course of the game, the player can buy more advanced armor. A marketplace is available in cities where players can trade weapons, armor, etc.
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