Episode #165 - Call Of Duty World At War Interview
This week on Gamertag Radio:
* Daniel Suarez, Executive Producer of Call of Duty World at War for Activision as we discuss the reason why Treyarch decided to go back to WWII, what it was like using the COD 4 engine, gameplay, perks and more.
* David Vonderhaar, the Multiplayer & CoOp Gameplay Design Director for Activision as we discuss everything co-op and multiplayer related, including gameplay, spawn points, teamkilling and more!
* Dead Space review: Find out this could be one of the best games of the year.
all this and more only on GTR!
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